namespace Melia.Shared.Game.Const
{
	/// <summary>
	/// Known buff tags.
	/// </summary>
	public static class BuffTag
	{
		public const string AncientBoost = "AncientBoost";
		public const string ApplyBunsin = "ApplyBunsin";
		public const string ApplyOOBE = "ApplyOOBE";
		public const string Armorbreak = "Armorbreak";
		public const string Attach = "Attach";
		public const string Blind = "Blind";
		public const string BokorDebuff = "bokorDebuff";
		public const string Bound = "Bound";
		public const string BountyHunt = "BountyHunt";
		public const string CampBuffTime = "CampBuffTime";
		public const string ClientCheckContinue = "ClientCheckContinue";
		public const string Cloaking = "Cloaking";
		public const string Confuse = "Confuse";
		public const string Conversion = "Conversion";
		public const string CureRemove = "CureRemove";
		public const string Curse = "Curse";
		public const string Dance = "Dance";
		public const string Dark = "Dark";
		public const string Debrave = "Debrave";
		public const string DecreaseByMul = "DecreaseByMul";
		public const string Deprotect = "Deprotect";
		public const string DispelMagic = "DispelMagic";
		public const string DoNotSkillCancel = "DoNotSkillCancel";
		public const string Drug = "Drug";
		public const string Earth = "Earth";
		public const string Effectbuff = "Effectbuff";
		public const string EVENT = "EVENT";
		public const string Fear = "Fear";
		public const string Fire = "Fire";
		public const string Flame = "Flame";
		public const string FletcherArrow = "FletcherArrow";
		public const string FlyingState = "FlyingState";
		public const string ForceGive = "ForceGive";
		public const string Forcewave = "forcewave";
		public const string Formation = "Formation";
		public const string Freeze = "Freeze";
		public const string Frostbite = "Frostbite";
		public const string GlacierFreeze = "GlacierFreeze";
		public const string GuildColonyBuffMark = "GuildColonyBuffMark";
		public const string GuildFacilityGroup = "GuildFacilityGroup";
		public const string GuildFacilityPerson = "GuildFacilityPerson";
		public const string HardWound = "HardWound";
		public const string Helmet = "Helmet";
		public const string HideIcon = "HideIcon";
		public const string Hold = "Hold";
		public const string Holy = "Holy";
		public const string Ice = "Ice";
		public const string IgnoreDiscernEvil = "IgnoreDiscernEvil";
		public const string IgnoreImmune = "IgnoreImmune";
		public const string IgnoreLink = "IgnoreLink";
		public const string IgnoreLinkDestuct = "IgnoreLinkDestuct";
		public const string IgnoreUnEquip = "IgnoreUnEquip";
		public const string Immobilize = "Immobilize";
		public const string Immovable = "Immovable";
		public const string IndulgentiaRemove = "IndulgentiaRemove";
		public const string Infection = "Infection";
		public const string Invincibility = "Invincibility";
		public const string Kubas_Magic = "Kubas_Magic";
		public const string KupoleBuff = "KupoleBuff";
		public const string Lightning = "Lightning";
		public const string Luminosity = "Luminosity";
		public const string Magic = "Magic";
		public const string MedicineRemove = "MedicineRemove";
		public const string Melee = "Melee";
		public const string NO = "NO";
		public const string NoDashRun = "NoDashRun";
		public const string NoneRecoverableSP = "NoneRecoverableSP";
		public const string NonPvP = "NonPvP";
		public const string Normal = "Normal";
		public const string NormalSkill = "NormalSkill";
		public const string NotClickObj = "NotClickObj";
		public const string OmikujiBuff = "OmikujiBuff";
		public const string PainBarrier = "PainBarrier";
		public const string Petrify = "Petrify";
		public const string PhaseCheck = "PhaseCheck";
		public const string Poison = "Poison";
		public const string Position = "Position";
		public const string Provoke = "Provoke";
		public const string RaidBuff = "RaidBuff";
		public const string RaidDebuff = "RaidDebuff";
		public const string Randomtarget = "randomtarget";
		public const string RangdaDebuff = "RangdaDebuff";
		public const string RelicChargeLimit = "RelicChargeLimit";
		public const string RelicGem = "RelicGem";
		public const string Rotten = "Rotten";
		public const string Shield = "Shield";
		public const string ShieldBuff = "ShieldBuff";
		public const string Shock = "Shock";
		public const string ShopBuff = "ShopBuff";
		public const string Shrinkbody = "Shrinkbody";
		public const string Silence = "Silence";
		public const string Skew = "Skew";
		public const string Sleep = "Sleep";
		public const string Slow = "Slow";
		public const string Solid = "Solid";
		public const string Soul = "Soul";
		public const string SpDrain = "SpDrain";
		public const string SpellAbsorption = "SpellAbsorption";
		public const string Stick = "Stick";
		public const string Strap = "Strap";
		public const string Stun = "Stun";
		public const string SummonAddStatus = "SummonAddStatus";
		public const string Swellbody = "Swellbody";
		public const string UnrecoverableHP = "UnrecoverableHP";
		public const string UnrecoverableSP = "UnrecoverableSP";
		public const string WeekBossImmune = "WeekBossImmune";
		public const string Wound = "Wound";
	}
}
